Level, Master Level | Experience |
---|---|
1 - 400 | 100% (x5) |
401 -500 | 150% |
501 - 600 | 300% |
601 - 700 | 450% |
701 - 800 | 600% |
801 - 900 | 750% |
901 - 1000 | 900% |
1001 - 1100 | 1050% |
1101 - 1200 | 1200% |
Master Level Experience increases each 100 levels otherwise it would take ages to get a max level. Each next level asks way more Experience especially starting from level 800 when 4th quest done. This dynamic setting will allow you to level up way faster than it would be with default x5 rate. |
Resets Count | Experience | Free Stat Points |
---|---|---|
0 - 10 | x200 | 700 |
11 - 20 | x175 | 600 |
21 - 40 | x150 | 500 |
41 - 60 | x125 | 400 |
61 - 80 | x100 | 300 |
81 - 100 | x50 | 200 |
GR from 100 Res | Dynamic | Total ~ 44000 |
BONUS: Each Reset you get Free COINS (10) -Question: Why so low amount? -Answer: So players do not abuse it with multi accounts. |
GR Count | Experience | Free Stat Points |
---|---|---|
1 | x400 | 0 |
2 | x300 | 0 |
3 | x200 | 0 |
4 | x100 | 0 |
5 | x50 | 0 |
GR from 100 Res | Dynamic | GR no extra stats |
BONUS: Each Grand Reset you get Free COINS (10.000) and Free RUUD (100.000) |
Reset Zen Costs:
Reset 1 - 5 = 1.000.000 Zen ( VIP Players = 500.000)
Reset 6 - 20 = 10.000.000 Zen ( VIP Players = 5.000.000)
Reset 21 - 40 = 20.000.000 Zen ( VIP Players = 10.000.000)
Reset 41 - 60 = 30.000.000 Zen ( VIP Players = 15.000.000)
Reset 61 - 80 = 40.000.000 Zen ( VIP Players = 20.000.000)
Reset 81 - 100 = 50.000.000 Zen ( VIP Players = 25.000.000)
GR Count | Experience | Free Stat Points |
---|---|---|
0 | x1000 | Stats Stay |
1 | x900 | 3000 |
2 | x800 | 6000 |
3 | x700 | 9000 |
4 | x600 | 12000 |
5 | x500 | 15000 |
6 | x400 | 18000 |
7 | x300 | 21000 |
8 | x200 | 24000 |
9 | x100 | 27000 |
10 | x50 | 30000 |
After Reset: Stats Stay After Grand Reset: Stats Clear + Free Points Reset Limit: 30 Grand Reset Limit: 10 Grand Reset from: 30 resets only Max Stats: 32767 | ||
BONUS: Each Grand Reset you get Free COINS (1.000) and Free RUUD (20.000)
EXTRA BONUS: 1. GR = +5% Damage, +4% SD, +3% HP, +2% Damage Reflect, + 2% Damage Reduction 2. GR = +10% Damage, +8% SD, +6% HP, +4% Damage Reflect, + 4% Damage Reduction 3. GR = +15% Damage, +12% SD, +9% HP, +6% Damage Reflect, + 6% Damage Reduction 4. GR = +20% Damage, +16% SD, +12% HP, +8% Damage Reflect, + 8% Damage Reduction 5. GR = +25% Damage, +20% SD, +15% HP, +10% Damage Reflect, + 10% Damage Reduction 6. GR = +30% Damage, +24% SD, +18% HP, +12% Damage Reflect, + 12% Damage Reduction 7. GR = +35% Damage, +28% SD, +21% HP, +14% Damage Reflect, + 14% Damage Reduction 8. GR = +40% Damage, +32% SD, +24% HP, +16% Damage Reflect, + 16% Damage Reduction 9. GR = +45% Damage, +36% SD, +27% HP, +18% Damage Reflect, + 18% Damage Reduction 10. GR = +50% Damage, +40% SD, +30% HP, +20% Damage Reflect, + 20% Damage Reduction |