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Resets and Experience

 

Level, Master Level

Experience
1 - 400100% (x5)
401 -500150%
501 - 600300%
601 - 700450%
701 - 800600%
801 - 900750%
901 - 1000900%
1001 - 11001050%
1101 - 12001200%

Master Level Experience increases each 100 levels otherwise it would take ages to get a max level.

Each next level asks way more Experience especially starting from level 800 when 4th quest done.

This dynamic setting will allow you to level up way faster than it would be with default x5 rate.

 

 

 

 

Resets Count

ExperienceFree Stat Points
0 - 10x200700
11 - 20x175600
21 - 40x150500
41 - 60x125400
61 - 80x100300
81 - 100x50200

GR from 100 Res

Dynamic

Total ~ 44000

 

BONUS: 

Each Reset you get Free COINS (10)

-Question: Why so low amount? -Answer: So players do not abuse it with multi accounts.

 

GR Count

ExperienceFree Stat Points
1x4000
2x3000
3x2000
4x1000
5x500

GR from 100 Res

Dynamic

GR no extra stats

 

BONUS: 

Each Grand Reset you get Free COINS (10.000) and Free RUUD (100.000)

 

 

Reset Zen Costs:

Reset 1 - 5 = 1.000.000 Zen (  VIP Players = 500.000)

Reset 6 - 20 = 10.000.000 Zen (  VIP Players = 5.000.000)

Reset 21 - 40 = 20.000.000 Zen (  VIP Players = 10.000.000)

Reset 41 - 60 = 30.000.000 Zen (  VIP Players = 15.000.000)

Reset 61 - 80 = 40.000.000 Zen (  VIP Players = 20.000.000)

Reset 81 - 100 = 50.000.000 Zen (  VIP Players = 25.000.000)

 

 

 

 

GR Count

ExperienceFree Stat Points
0x1000Stats Stay
1x9003000
2x8006000
3x7009000
4x60012000
5x50015000
6x40018000
7x30021000
8x20024000
9x10027000
10x5030000

After Reset: Stats Stay

After Grand Reset: Stats Clear + Free Points

Reset Limit: 30

Grand Reset Limit: 10

Grand Reset from: 30 resets only

Max Stats: 32767

 

BONUS: 

Each Grand Reset you get Free COINS (1.000) and Free RUUD (20.000)

 

EXTRA BONUS: 

1. GR = +5% Damage, +4% SD, +3% HP, +2% Damage Reflect, + 2% Damage Reduction

2. GR = +10% Damage, +8% SD, +6% HP, +4% Damage Reflect, + 4% Damage Reduction

3. GR = +15% Damage, +12% SD, +9% HP, +6% Damage Reflect, + 6% Damage Reduction

4. GR = +20% Damage, +16% SD, +12% HP, +8% Damage Reflect, + 8% Damage Reduction

5. GR = +25% Damage, +20% SD, +15% HP, +10% Damage Reflect, + 10% Damage Reduction

6. GR = +30% Damage, +24% SD, +18% HP, +12% Damage Reflect, + 12% Damage Reduction

7. GR = +35% Damage, +28% SD, +21% HP, +14% Damage Reflect, + 14% Damage Reduction

8. GR = +40% Damage, +32% SD, +24% HP, +16% Damage Reflect, + 16% Damage Reduction

9. GR = +45% Damage, +36% SD, +27% HP, +18% Damage Reflect, + 18% Damage Reduction

10. GR = +50% Damage, +40% SD, +30% HP, +20% Damage Reflect, + 20% Damage Reduction

 



- Guide Posted by MuO Play Administration -

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